No Melee Combat in Fable: The Journey

Looking forward to swinging your trusty sword in Fable: The Journey? Not happening. According to Molyneux, Lionhead decided against it as players have encoded ideas about how swords and pistols should handle.

"We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things," Molyneux tells OXM.

"Whenever I swing a sword and I hit something on screen, the visuals and the sound isn't enough. We could have done what Zelda did well on Twilight Princess, where it doesn't really matter what you do, what happens on-screen is the best thing. But I wanted people to feel powerful, to feel power, and that's all about you." he added.

The Journey does away with traditional Fable combat in favour of a new magic casting system, which takes full advantage of Kinects hands free controls. Spells are forged, cast, thrown, shaped and sized all under the control of the player in a way that simply couldn't be achieved with a controller.

"The thing about magic is there's nothing encoded in your mind about how it should feel. 

"So no guns, and no swords."

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