How does morphing work?
Well, it's not technically morphing but there is a robust pet customization feature. At first players will have a limited amount of pet customization options, but they can spend the in game currency (Genetic Energy Modules abbreviated GEMs) in research expeditions around the world which will in turn unlock more customization options. In the pet customizer players can alter their pets weight, skin/fur type/texture, pattern color, eyes, ears, legs, tail, add horns, wings and there are some "epic" pet models scattered throughout the game that look very cool. I've included a screenshot of one of the "epic" pet models for you to see what's in store for the players. Lava Lizard, for example, looks like he just crawled out of a volcano. We have others that are really cool, but we don’t want to spoil the surprise. And there are more "girly" pet models, but of course I personally like the "boy-ish" ones more.
|Meet Lava Lizard - an example of the customization features in Fantastic Pets.|
How does the game make use of voice control?
Will the game allow users to share video and pictures of themselves with their pets?
How will progression in the game work? Is there a story of any kind?
Have you had any issues with lighting, lag or space problems given that you're the first to primarily use the RGB sensor for gameplay?
Blitz Games have been highly supportive of Kinect publicly. What made you to decide to embrace it so early on, and what do you feel it can ultimately bring to the industry?