EA are taking a sensible approach to Kinect compatibility, and decided to wait for the right idea rather than force an ultimately weak feature into the game. Now they have that idea.
"We've kind of been messing around and thinking of what would work" EA Sports producer David Rutter told Digital Spy.
"Now that's the case and that's going to be next year, so it's just a case of finishing that off now."
EA are adding an entirely new player impact system in this years iteration of Fifa, which Rutter describes as the biggest change to the gameplay code since the leap to the Xbox 360 and Playstation 3.
Pre-production of next years installment won't begin until October or November, but with this years big advancement it'll be more about refinement, giving them more man-power and time to flesh out their Kinect ideas, whatever they may be.


Monday, August 08, 2011
Glen
