Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Kinect Disneyland Adventures Review Round-Up

Kinect Disneyland Adventures features a fully realised and explorable virtual Disneyland. Players can walk around the park meeting and interacting with 40 Disney characters, collecting autographs, getting pictures taken, earning badges and finding all of the hidden objects and secrets.

There are 12 worlds featured in the theme park with a total of 18 attractions. Each of the 18 "rides" contains several Disney inspired mini-games, and with other attractions that players can take part in such as the Sensational Parade and the Night-time Fireworks Spectacular, this could very well be the most feature and content packed Kinect game yet.

The much anticipated game launches in the US today and Europe this Friday, and early feedback indicates that it could well be the most acclaimed Kinect game of the year.

Disneyland Adventures ambitiously takes Kinect games to the next level. Presentation and controls combine to offer a truly compelling and open world adventure - Telegraph, 4.5/5
The game contains everything you could ask for. Kinect Disneyland Adventures really does make you feel like you are at the most magical place on Earth, so transport yourselves there with this wonder of a game - God Is A Geek, 9/10
I have been overwhelmingly surprised by how well made this game is. I was fully expecting Disney themed mini-games with about 5 hours of gameplay, and now I can honestly say that if you have children and are looking to get them a Kinect game, especially with Christmas coming up, this is the game you should buy them - VGRevolution, 8.5
Kinect Disneyland Adventures is packed full of polished little aspects that make this game a winner. A highly entertaining, well-polished hive of interactive entertainment. It beautifully encapsulates the essence of the beloved theme park NZGamer, 8.2/10

Dance Central 2 Full Tracklist and Review Roundup

The long awaited sequel to one of Kinect's biggest titles launches in less than a week. Dance Central 2 hits stores 21st October in Europe and 25th October in the US and it looks like Harmonix are raising the bar once again for dancing games.
Dance Central 2, the sequel to Harmonix's first Kinect offering, is an impressive update and solidifies the series as a first-rate franchise. The mainstays of the original return with polished tutorials; expanded features like personalized playlists; an even richer song selection (now you can finally "Get Your Freak On" to some Missy Elliott); and an intelligently designed two-player mode. Missy be puttin' it down, but as far as rhythm games go, Dance Central 2 is the hottest 'round - 1UP, A
Servants of the dance floor, rejoice: Dance Central 2 continues the full-body experience of the original with new tracks, new routines, and new modes. If you need a great game to break out at a party, or you just love dancing as much as I do, Dance Central will serve your fist-pumping needs - IGN, 9
Dance Central 2 has become the definitive dance game on any console far surpassing its competitors. Thoughtful and intricate choreography that is still fun but accessible, a song list that is familiar and current with a depth of gameplay has made this title both challenging for previous Dance Central converts yet still welcoming for newcomers. Is this game the reason why you still have that Kinect sitting on your TV stand? Yes, yes it is - GamesRadar, 9
Dance Central 2 blew our minds because of its artful mix of movement and gameplay; it makes using your body to respond to what’s onscreen an afterthought. You just think: “Man, what a great game.” - OXM, 9.5
Here's the full list of songs in order of difficulty!

Level 1
  • Sandstorm – Darude
  • Mai Ai Hee (Dragostea Din Tea) – O-Zone
  • Reach – Atlantic Connection And Armanni Reign
  • Real Love – Mary J. Blige
Level 2
  • Venus – Bananarama
  • Bulletproof – La Roux
  • Turn Me On – Kevin Lyttle
  • Last Night – P. Diddy feat. Keyshia Cole
  • The Humpty Dance – Digital Underground
  • Impacto (Remix) – Daddy Yankee feat. Fergie
  • This Is How We Do It – Montell Jordan
  • The Breaks – Kurtis Blow
Level 3
  • Hot Stuff – Donna Summer
  • Body to Body – Electric Valentine
  • Fire Burning – Sean Kingston
  • You’re A Jerk – New Boyz
  • Oops (Oh My) – Tweet feat. Missy Elliot
  • Right Thurr – Chingy
  • Rude Boy – Rihanna
  • Nothin’ On You – B.O.B feat. Bruno Mars
  • Club Can’t Handle Me – Flo Rida feat. David Guetta
  • I Like It – Enrique Iglesias feat. Pitbull
Level 4
  • Massive Attack – Nikki Minaj feat. Sean Garrett
  • My Prerogative – Bobby Brown
  • Grenade – Bruno Mars
  • I Wish For You – Exile
  • Meddle – Little Boots
  • Goodies – Ciara
Level 5
  • Born This Way – Lady Gaga
  • Whip My Hair – Willow Smith
  • Conceited (There’s Something About Remy) – Remy Ma
  • What Is Love? – Haddaway
  • Like A G6 – Far East Movement
  • Yeah! – Usher feat. Lil’ Jon & Ludacris
  • Bad Romance – Lady Gaga
  • DJ Got Us Fallin’ In Love – Usher feat. Pitbull
Level 6
  • Run (Natural Disaster) – Gnarls Barkley
  • Baby Got Back (Mix Mix) – Sir Mix-A-Lot
  • Technologic – Daft Punk
  • Somebody To Love – Justin Bieber
Level 7
  • Satellite – Lena
  • Get Ur Freak On – Missy Elliot
  • Toxic – As made famous by Britney Spears
  • Sexy Chick – David Guetta feat. Akon

Kinect Impressions from the UK




Having been optimistically looking forward to owning Kinect since its initial unveiling back at E3 2009 as Project Natal, I felt it both beneficial and frustrating to be, as usual, an outsider looking in on the official launch in North America. With almost a full week of reading and watching reviews, impressions and videos before buying the hardware myself, I got a pretty good sense of what software worked well and what didn't. It was also somewhat refreshing to see sites and forums not overflown with rampant negativity and pessimism because, lo and behold, Kinect actually works!

Upon first setting Kinect up I was instantly relieved to find that I could comfortably fit into the 'Best' area of Kinect Adventures basic set-up procedure. If there is one criticism that has repeatedly reared its head in article after article it is that Kinect needs a lot of space. Some have blown the issue way out of proportion; others have just been unfair. Yes, Kinect needs space, but isn't that a given? You're talking about a system which requires you to play games using your entire body. Not only does that mean that you have to be far enough back for the camera to physically see your body (and I found the recommended 6-8 feet to work perfectly), but you'll need space to bounce around and lean or step sideways every so often. That is the fundamental idea behind Kinect.

With size worries at bay, I soon found myself actually surprised at how well Kinect works. There is no consistent hardware to map into motion on screen as there is with the Wii, and there is no consistent and easy-to-track bright ball as there is with the Move. Kinect has to recognise and guess, and do it very, very quickly! And given that it is a sensor watching an entire room, with every room being different, trying to find and keep track of one or two human bodies, of which come in various different sizes, shapes and colors, and then translate that movement onto a rendered avatar, it does it really well. Better yet, it is fast and smooth. There is no calibration before every game -- there isn't even a mandatory body calibration when you first turn the system on -- you just stand in front of the sensor, give a wave and you're there. You can drop in and out and swap players with ease which, given the complexity of the hardware and software, is pretty refreshing after using Wii Motion Plus and Move, both of which require calibration quite frequently.

The full body tracking works to varying degrees of success, ranging from good-but-janky to great based on the games I have played. Kinect Adventures, as a pack-in demonstration of the tech, is oddly one of the more laggy experiences. The full body tracking works well, but there is a slight stiffness to the movements that isn't apparent when playing Kinect Sports, which appears much smoother. With such differences at launch, it quickly becomes apparent how reliant on software Kinect is, and how much better it can be in the hands of a great developer. Kinect Adventures is still a heck of a lot of fun, and the lag isn't anything close to game breaking. If anything, such differences at launch fill me with confidence with regards to Kinect's future potential. If this is the starting point, I honestly can't wait to see what Kinect will be capable of in one or two years time when developers have truly got to grips with the tech and Microsoft will have upgraded the Kinect firmware and it's ability to track bodies. I already have found it to be consistently accurate and reliable in various lighting conditions, a couple of different rooms and with a dozen or so users.

Does Kinect live up to its promise at present? As a piece of technology, absolutely. The body tracking works, and it works well. It doesn't have to be unresponsive and laggy and it can genuinely give a sense of magic and immersion rarely felt elsewhere. It is fresh and new and the best of the launch games, whilst uninventive for the most part, demonstrate Kinect's capabilities well and most importantly for Microsoft, the titles do deliver to a new market. Having spent a number of evenings with casual and hardcore gamers over the past week, everyone came away impressed and it almost always gave that wow factor. It is different enough from the Wii whilst still delivering what made the Wii so popular and, launching with the Kinect equivalent (and some would say superior versions) of Wii Sports (Kinect Sports), Wii Fit (Your Shape) and Just Dance (Dance Central) has made this a must buy for some of those that played it alongside me.

I can see this being a pretty common occurrence this holiday season. With word of mouth and people actually getting to play Kinect, I expect it to do very well. Even many hardcore gamers that previously scoffed at Kinect have found it to be not only fun, but potentially important for the games that they typically play. With plenty of titles that cater to both markets already announced for 2011 and many more to come, I genuinely look forward to seeing Kinects potential unfold.

Stay tuned for a more in-depth look at several of the key launch titles.

First Kinect Software Review Goes Live!


IGN has tonight posted the first Kinect software review ahead of its US launch this Thursday. The hoverboard racing title Sonic Free Riders received a respectable 7.5, citing fun controls and a good variety of content as reason enough to consider a purchase come launch.

The is the first of many reviews we can expect this week as the full embargo drops on launch day.

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