Showing posts with label Frontier. Show all posts
Showing posts with label Frontier. Show all posts

Kinect Disneyland Adventures Review Round-Up

Kinect Disneyland Adventures features a fully realised and explorable virtual Disneyland. Players can walk around the park meeting and interacting with 40 Disney characters, collecting autographs, getting pictures taken, earning badges and finding all of the hidden objects and secrets.

There are 12 worlds featured in the theme park with a total of 18 attractions. Each of the 18 "rides" contains several Disney inspired mini-games, and with other attractions that players can take part in such as the Sensational Parade and the Night-time Fireworks Spectacular, this could very well be the most feature and content packed Kinect game yet.

The much anticipated game launches in the US today and Europe this Friday, and early feedback indicates that it could well be the most acclaimed Kinect game of the year.

Disneyland Adventures ambitiously takes Kinect games to the next level. Presentation and controls combine to offer a truly compelling and open world adventure - Telegraph, 4.5/5
The game contains everything you could ask for. Kinect Disneyland Adventures really does make you feel like you are at the most magical place on Earth, so transport yourselves there with this wonder of a game - God Is A Geek, 9/10
I have been overwhelmingly surprised by how well made this game is. I was fully expecting Disney themed mini-games with about 5 hours of gameplay, and now I can honestly say that if you have children and are looking to get them a Kinect game, especially with Christmas coming up, this is the game you should buy them - VGRevolution, 8.5
Kinect Disneyland Adventures is packed full of polished little aspects that make this game a winner. A highly entertaining, well-polished hive of interactive entertainment. It beautifully encapsulates the essence of the beloved theme park NZGamer, 8.2/10

New Kinect Disneyland Adventures Screens and Release Date

Frontier have demonstrated new content from their upcoming Kinect Disneyland Adventures game at Gamescom today.

The Matterhorn Bobsleds, Enchanted Tiki Room, Jungle Cruise and Pirates of the Caribbean join mini-games based on Alice In Wonderland and Peter Pan that players can enjoy when the game launches later this year on November 15.

As well as the Disney based games, players can walk around the entirety of Disneyland, meeting and interacting with the characters and searching for collectibles.

Check out the latest screens below!




Kinect Disneyland Adventures New Trailer and Screens

Microsoft have release a bunch of new screenshots and a trailer for Kinect Disneyland Adventures from Kinectimals creators Frontier Development.



Disneyland Adventures lets you freely explore the whole of Disneyland, experiencing Disney attractions such as Pirates of the Caribbean, Peter Pan and Alice In Wonderland via a variety of Kinect mini-games.

You can also meet and interact with all of your favourite Disney characters around the park, as well as collect Disney-themed items as you explore and discover new experiences such as parades and firework displays.

Kinect Disneyland Adventures will be launching this November worldwide!

Kinectimals Bears to be Announced at Gamescom? Update: Bears DLC Pack!

Gamescom, the next big event in gaming, is less than a month away. Naturally, there will be a lot of big name developers showing their latest and greatest games. Frontier, the developers behind Kinectimals and the upcoming Disneyland Adventures, recently tweeted that not only will they be going to Gamescom, but that they will be "showing other games" and that "there are others to talk about".

Kinectimals naturally has the makings of a franchise. The name is neutral and could refer to any animal, and with the first game focusing only on big cats there is a lot more content possible. And, of course, kids love animals and animal games, so it's almost a no brainer to continue on after a successful first game.

Thanks to Xboxygen, we might have our first clue not only about the games' existence, but about what kind of animal will feature in it. Amazon.de have put up a pre-order page for a September release of Kinectimals Bears. That wouldn't have been our first guess for the next animal, but without any further info we can only speculate right now. Given that the first game launched with a variety of soft toys in limited edition packs, this game could launch with some teddy bears which would be quite a nice fit.

We'll likely know for sure at Gamescom next month, so check back for all the latest news!

Update: Frontier have announced that bears will be introduced to the franchise via a DLC pack for the original game. The "Bear Island" downloadable content will let you choose from 5 bears to take on an all new adventure with new guide Bumblina, featuring new tasks, items and animals to discover. The pack will launch this fall for $14.99, as well as with the original game for $49.99 under the title "Kinectimals - Now With Bears!"

David Braben - Kinect More Accurate Than Mouse or Analogue Input

Legendary game developer David Braben, creator of the hugely influential Elite back in the early 80's as well as Kinect titles Kinectimals and the upcoming Disneyland Adventures, has argued that Kinect is the most accurate input device ever made available to gamers.

"There's a lot we can do with the tech that's subtler. The great thing about Kinect is it's probably the most accurate analogue input device we've ever had" he told Eurogamer.

"If you think of the analogue stick for example, if you just show the position of the analogue stick on the screen as a blob, it jitters around all over the place. When we first got analogue controls we thought, oh yes, you can use it like a mouse. But actually, you can't. It's not precise enough. The mouse is pretty precise, but that's only because that's also a relative device" the Frontier developer continued.

"So the way we tend to use analogue sticks is you're doing it as the direction of movement you're controlling. You're not controlling position. Similarly with the mouse, the wheel underneath has got the phase counter on that tracks the relative position. It's just incremental. So it feels accurate. But actually it's not that accurate. Same with the analogue stick. There's a perception of accuracy.

If you use Kinect as a relative control, you've got unbelievable accuracy. It's one of the first things where you can actually use the position directly as a position, not just as a relative movement. That is a change. We haven't come to terms with how best to use that. We're getting better with each stage." he added.

Braben also argued the case for more experimentation with Kinect used in combination with a controller for example, for head tracking in a shooter. "We're barely scraping the surface", he said. "What I would love to see is a version of Call of Duty where the controls are exactly as they are today, but you add to it the ability to move my head to look around corners and duck. It's an extra channel of communication. It's an extra analogue stick, if you like. That's very easy. We'll do it if they don't."

Braben also reiterated the evolution of Kinect in terms of its accurate software tracking, and how developers are constantly getting better at using it. He argues that using Kinect is like starting with a blank sheet of paper which is great but daunting at the same time. In its current early stages, Kinect is all about building a vocabulary and figuring out standards. How do we pause the game? How do you get a menu option up? How do you move? Developers similarly struggled to grasp the mouse and analogue sticks early on too.

"Most machines when I started were keyboard only. The mouse was seen as a terrible abomination, an imprecise thing. It wasn't used in games for quite a while. When we first got analogue controls, some games had the most abysmal control systems. It's a really hard thing to do."

Of course even in these early stages, Kinects major advantage is accessibility. Even now that analogue controls have been perfected in todays third and first person shooters, for example, "give a controller to my dad and he ends up looking at his feet because it's not that natural". Brabens upcoming Disneyland Adventures, however, should allow anyone to wander around the huge 86 acre park naturally in just 5 minutes.

Kinect Disneyland Adventures will be available this November.

Twitter Delicious Facebook Digg Stumbleupon Favorites More